Marlona Sky wrote:Sigras wrote:so youre saying you think it's ok to increase cap ship travel time by 110,000% because thats what youre suggesting.
What I am suggesting is capital movement becomes strategic instead of the fastest way to travel.
An admirable suggestion, however I would suggest that there are a few stopping points between 7 minutes and 7747 minutes that could be visited.
Marlona Sky wrote:Sigras wrote:Also, you never did address the issue that the PPP affects large and small groups equally its still really moronic that it takes the same amount of logistics preparation to move 249 ships as it does to move 1, and the PPP does nothing to change that.
Small groups influence small amounts of space. So they are not having to zip across the map ever day to maintain control of vast amounts of space a larger group would. Almost all large forces base from one system. So the smaller group would not be affected nearly as much as the larger group. The PPP does in fact change that.
You're focusing on defense entirely too much. In an offensive setting, a small group may need far more mobility than this to run an effective hit and run campaign. Small groups should be able to be more mobile in offense and defense alike.
I propose cutting the jump range of supercarriers to 3.5 LY, and making cynos have a mass limit and mass regeneration per second. So a cyno would have 2.1 billion kg of mass to start off with and would regenerate 20 million kg per second
The lore surrounding this would be that a large mass object landing at a cyno destabilizes it and makes it more difficult for other ships to lock onto the cyno. Force recons are better at compensating for this effect and thus are able to pass more mass through in a shorter time.
Then after every jump I would require a ship to have a wait time until it can jump again (allowing for the ship's jump drive to cool down). Something like:
DistanceJumped / MaxJumpRange * 15 = MinutesUntilNextJump
This would simultaneously fix several problems in new eden
1. provide the force recons with a useful bonus to cynos (+200% mass regeneration)
2. scale cap ship logistics with the size of the fleet (moving more ships either requires more time or more cyno alts)
3. Limit the ease of force projection
4. make cyno travel of large groups far more disrupt-able and obvious.
Now of course this would only make travel more annoying but not really do much else unless you were able to take sov in a much shorter time frame. Im thinking something like giving the attackers the ability to sync the reinforce timers of certain systems, so the attackers buy special syncing SBUs, and they force the I-Hubs in those systems to have the same reinforce timers. You would still have to RF them both, but they would all come out of RF at the same time.
This would mean that you could actually force your opponent to split his resources or risk losing one of the systems to a "drive by" Again with the new cap ships not able to bounce around as much, this would really force defending alliances to think about where they deployed their forces.